Demo showcasing the current stage of the game with commentary.
This game is a work in progress that I am working on as a side project which will later be published on the Android market/ Google Play.
- All the art assets were created by me. I also rigged and animated the characters as well within 3DS Max.
- The scripting I had help from Jessiah Ruiz; with the majority being the inventory and the cube placement system. We ended up using a ray trace that was being shot from the main camera to determine if the player was close enough to touch and destroy the block or not.
- Where it stands now I'm trying to source a scripter that can clear the bugs out. But as is, the game is deployable to any Android device.